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But the - admittedly remarkable - efforts made to transpose the original game assets onto the iPhone are misguided. Graphical fidelity is much better, and the 3D engine is smooth and capable by iPhone standards, with good draw distance.
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Apple's device is certainly capable of far better audio than the handful of weedy, coarsely compressed samples gracing this game. It's not as if these are inherent flaws of touch-screen control, but past iPhone releases (including the aforementioned MGS Touch) have proven that using the whole screen as a track-pad provides more accuracy and tactile satisfaction, and good sound helps too. The wavering fudginess to taking aim and lack of feedback take most of the blame for that. It's an efficient system, and the virtual stick works well enough for movement, although its sensitivity can be bizarrely and frustratingly unpredictable - and tracking painfully slow - when aiming.Īlthough the end result isn't too far removed from the console experience - and it certainly wouldn't be a Resident Evil game without a slow, deliberate, heart-in-mouth aiming system - Mobile Edition's combat edges over the boundary into the cheerless territory of "no fun". Contextual buttons also appear for picking up and using objects, kicking vulnerable enemies and so on. Hero Leon is manipulated with a virtual, analogue thumbstick in the bottom left, with buttons on the right switching between movement, aiming his gun with the familiar red laser sight and tight over-the-shoulder view, and using his knife. Improvements like modernizing RE4's antiquated tank controls or giving Ada Wong a larger in-game role would surely be welcome sights, but it would be nice for Capcom follow the old mantra of "if it ain't broke, don't fix it" when it comes to some of RE4's more defining features.That's all the more striking when you consider the almost exact transposition of the controls. RE2 and 3's remakes make some pretty big changes, and it's fair to assume an RE4 remake could see similar alterations.
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In the event of Resident Evil 4receiving a remake, one can only wonder how it would differ from the current version of the game. As the series moves forward, rumors have continued to pop up regarding a possible remake of Resident Evil 4, and should they pan out it'd hardly be a surprise given how well the previous two Resident Evil remakes did. While new entries like Resident Evil 7 and this year's Resident Evil Villagehave played a role in revitalizing the series, Capcom's successful remakes of Resident Evil 2 and 3 have proven just as important in helping the series bounce back following an ill-received string of games.
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Resident Evil is going through something of a renaissance right now.
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